OmniTick Mass Battle Simulator is a real-time, browser-based tactical sandbox simulation where you can configure and watch massive army battles clashing horizontally directly on your screen. Experience epic warfare ranging from 10,000 vs 10,000 up to 100,000 vs 100,000 soldiers with high-density formations, fluid frontline deformation, and real-time rout and morale collapses.
Configure Army A (marching from the West) and Army B (marching from the East). Select their troop types, regiment sizes, and tactical formations. Press Start Battle to watch the armies advance across the panoramic battlefield, exchange projectile volleys, lock into intense melee clashes, push into frontline gaps, and break under morale pressure.
Each warrior class features unique, deterministic game balance attributes including armor mitigation, attack speed, movement speed, and morale discipline.
The Thermopylae horror: bronze shieldwall phalanx holding the narrow pass against an endless undead horde.
Cavalry ChargeA thunderous heavy cavalry wedge charge driving directly into a dense infantry battle line.
Discipline vs FuryRoman legionary tactical cohesion clashing on high ground against dual-axe Norse berserkers.
Titan WarMassive colossi wading through an ocean of 100,000 Roman legionaries in an open plain.
Ranged DefenseMassed arrow volleys darkening the sky as armored cataphracts ford a rushing river crossing.
A vast grassy plain offering wide frontage for sweeping flanking maneuvers and cavalry charges.
Rocky canyon cliffs that restrict vertical frontage, enabling smaller disciplined forces to repel vast hordes.
Army A commands the high ground plateau on the left, gaining acceleration momentum and shock bonuses.
A central flowing river slows advancing foot soldiers and cavalry by 45%, leaving them exposed to archer volleys.
Yes. OmniTick Mass Battle Simulator is 100% free to play directly in your web browser. No download, registration, or credit card required.
Yes. The simulator comfortably handles battles of 10,000 vs 10,000, 10,000 vs 100,000, and up to 100,000 vs 100,000 soldiers using a high-density WebGL point-batching and aggregate chunk architecture.
Yes. Everything runs client-side in real time using hardware-accelerated WebGL and HTML5 Canvas on desktop, tablet, and mobile devices.
No. This is a game and sandbox simulation built purely for fun, cinematic emergent behavior, and experimentation. Combat values are balanced for engaging gameplay rather than historical fact.
Yes! Clicking the Share button generates an encoded link with your exact armies, troop counts, formations, battlefield, and random seed so anyone can watch the identical deterministic outcome.
Yes. You can use the bottom controls to run the simulation at 1x, 2x, 5x, or 10x real-time speed, pause at any crucial moment, and freely zoom or pan across the field.